8/10/2023 0 Comments Radiant historia rosch![]() ![]() 'Change': All the PC's have a command called 'Change' which allows them to trade turns with another PC/enemy. I'll list these skills and let you make your own mind up about them. ![]() While I assume row is center due to being the average of physical bonuses/penalties, I assume that the target's starting 'column' is arbitrary. Note that some skills target ONLY the center 'column'. There are Left/Right moves, but they don't matter for a stat topic. PCs have skills that 'move' enemies on the grid, pushing or pulling them all the way to the front or back. For the purposes of this topic, I have assumed targets are in the center row. Enemies in the front row deal 125% physical damage and take 125% physical damage. Enemies in the back row deal 75% physical damage and take 75% physical damage. Enemies in the center row get no bonuses/penalties. The enemy 'row' affects physical damage taken/received. Grid System: RH puts enemies on a 3x3 grid. Affects critical hit rates, which are 1.5x and basically negligible. It does allow for doubleturns, but it is very hard to gauge.ĭef: Defense. HP: Lose these and The Future Refused To ChangeĪtk: Attack stat. Again Neph will be along later with it if you feel otherwise. If he wants that, I would have to assume dropped/stolen equipment for everyone to be fair (True Historica requires beating a rather mean optional superboss fight). Note that I am not allowing True Historica for Stocke for the purposes of this stat topic. ![]() Getting this stuff is pretty unreliable, and the storebought/found stuff works well enough. Neph may come along later with levels that are at the point where final moves are learned for everyone. This reflects their availability for use across the timelines. Levels taken at 54 (Stocke), 52 (Marco/Raynie/Aht), 50 (Rosch/Gafka), and 48 (Eruca). ![]()
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